CLTRS Demo

The video game CLTRS invites players to dive into a playful exploration of female sexual pleasure. Using a rolling avatar, players cruise through space, discovering the body's landscape with swift moves, sparking life wherever they go. Sometimes, to reach the climax, you just have to explore!
This is the 3rd version of our game Coloris presented earlier this year. For this version, we focused on feminity and softness but this time, through a Baroque architectural style. Using pastel colors and creating objects following that theme, we created a demo level of our new game.

Special thanks to my incredible team that worked hard on this:

Lucas Metivier: Character design/concept
Coralyn Potvin: environment artist
Marie-France Yang: environment artist Yi
(Theo) Wei: Lighting artist
Sofia Mayada Lorenzo: Game/ Level design
Indra Yang: UI and texture artist
Nicolas Gagnon-Picard: Prop and texture artist
Chi Wang Lam: generalist
Alexandre Tremblay: programmer
Léa Bouchard: programmer
Guillaume Lévesque: Programmer